ASSET GENERALIST -  
Responsibilities
Mastering in modeling, UV layout, and texturing of environmental objects, based on references
Preparing shading
Being a magician of creating the movement system for the characters - body, hair & clothes -, vehicles, objects

Requirements
BA or BS degree in Graphic Design/Media Arts/or equivalent work experience
Minimum of 1-3 years of experience in animation and/or in visual effects industry
Have strong modelling skills with quad polygons
Advanced hands-on knowledge and experience of Autodesk Maya and ZBrush
Good sense of texturing skills (MARI/Substance Painter experience; knowledge of Photoshop)
Fluency in written and spoken English

Advantages
Experience in game development
Passion for films and games




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