SCULPTOR -  
Responsibilities
Sculpting of characters and environments based on references
Preparing blend-shapes of different emotions
Sketching & detailing characters within the given deadlines

Requirements
BA or BS degree in Graphic Design/Media Arts/or equivalent work experience
Have proficient hands-on knowledge of human and/or animal anatomy
Proficiency and hands-on experience in ZBrush and in Maya
Fluency in written and spoken English

Advantages
Experience in game development
Passion for films and games




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